Project MArs

Project MArs

Project Mars was a 2 minute 40 seconds experience of how a Mars tour could be like in the future. The project was made by a team of two which included me, who was responsible for the creative direction, story and script of the video.

The video was created for a design exhibition at my university and we had a span of 8 Days only to create this.


Project Mars was a 2 minute 40 seconds experience of how a Mars tour could be like in the future. The project was made by a team of two which included me, who was responsible for the creative direction, story and script of the video.

The video was created for a design exhibition at my university and we had a span of 8 Days only to create this.


We began by creating a sketched storyboard that fit within a 3-minute limit to introduce users to VR technology. We designed a futuristic shuttle cockpit with a broad field of vision to enhance the viewing experience. Inspired by sci-fi media like *Cosmos* by Neil DeGrasse Tyson and Frank Herbert's *Dune*, we aimed for an immersive flow. Some elements, like the rocket and certain storyboard scenes, were cut due to time and resource constraints.

We began by creating a sketched storyboard that fit within a 3-minute limit to introduce users to VR technology. We designed a futuristic shuttle cockpit with a broad field of vision to enhance the viewing experience. Inspired by sci-fi media like *Cosmos* by Neil DeGrasse Tyson and Frank Herbert's *Dune*, we aimed for an immersive flow. Some elements, like the rocket and certain storyboard scenes, were cut due to time and resource constraints.

The animation and editing was also done in Blender and we recorded voice overs in three languages (English, Hindi and Marathi) to ensure that language was an impediment to the experience of the first-time viewers of a VR experience.


The video was watched by about 600 people in different languages and it was a delight to see the audience get curious and excited about XR technology as a whole and this was the first push towards my love for XR technology and a strong will to pursue a career in the field.

Some changes I would make to this if we had no hardware or time limitations would be to increase the quality of the rendered scenes as well as show more of Mars’ iconic locations in detail such as Olympus Mons and the polar ice cap

The animation and editing was also done in Blender and we recorded voice overs in three languages (English, Hindi and Marathi) to ensure that language was an impediment to the experience of the first-time viewers of a VR experience.


The video was watched by about 600 people in different languages and it was a delight to see the audience get curious and excited about XR technology as a whole and this was the first push towards my love for XR technology and a strong will to pursue a career in the field.

Some changes I would make to this if we had no hardware or time limitations would be to increase the quality of the rendered scenes as well as show more of Mars’ iconic locations in detail such as Olympus Mons and the polar ice cap

The animation and editing was also done in Blender and we recorded voice overs in three languages (English, Hindi and Marathi) to ensure that language was an impediment to the experience of the first-time viewers of a VR experience.


The video was watched by about 600 people in different languages and it was a delight to see the audience get curious and excited about XR technology as a whole and this was the first push towards my love for XR technology and a strong will to pursue a career in the field.

Some changes I would make to this if we had no hardware or time limitations would be to increase the quality of the rendered scenes as well as show more of Mars’ iconic locations in detail such as Olympus Mons and the polar ice cap

Made with a dash of chaos and a sprinkle of stardust.

Made with a dash of chaos and a sprinkle of stardust.

© 2024 Ashwin Fulfagar. All rights reserved.

© 2024 Ashwin Fulfagar. All rights reserved.